![]() ![]() ![]() The highest up it got at San Diego was about 5th place, falling short of ADP Keldeo, a more pure Garchomp & Giratina-GX deck, and even a Lucario & Melmetal-GX deck oddly enough. It definitely helps that Malamar can power up Trevenant & Dusknoir-GX pretty handily. Removing 2 cards from your opponent’s hand can be pretty devastating, if Jessie & James had anything to say about that, and while there hasn’t been a use in something like Pidgeotto Control for that, the card did find its way into Malamar decks at San Diego, where it would help out alongside Giratina to control the board until you could power up Garchomp & Giratina-GX enough to sweep through the board at that point. To me at least, Night Watch is the attack to…well, watch out for. ![]() Then there’s Pale Moon-GX, a 2-Energy move that will KO the Defending Pokemon at the end of your opponent’s turn, with an extra Psychic Energy helping to get rid of all their Energy. Night Watch is a pretty powerful attack, a 3-for-150 that lets you pick 2 random cards from your opponent’s hand to put back in their deck, though they reveal them before doing so. Trevenant & Dusknoir-GX is a Basic Psychic Pokemon Tag Team-GX, 270 HP, with a Dark Weakness, a Fighting Resistance, and a Retreat Cost of 3. Probably one of the most out there cards to hit the competitive scene, but certainly not unwelcome! It’s a promo card that ends up as today’s card, and it’s a doozy! It isn’t a must-own card, but if you’ve got a Malamar deck, it is a solid addition to your arsenal. Trevenant & Dusknoir-GX is a promo card that made good. If it were, it’d be strong enough to build a +39 (a.k.a. As a promo, it isn’t legal for Limited Format play, either. Plus, Zoroark-GX is still a solid card, and with a reasonable setup it OHKO’s Trevenant & Dusknoir-GX thanks to the Weakness that helped the duo out in Standard. I’ve no results for Expanded after this card became legal I didn’t think Malamar decks were big there, so I doubt this would see any competitive play. I also suspect being anti-Mewtwo & Mew-GX is a big selling factor as well one-shotting them while also messing with their player’s hand, but not being an easy OHKO right back. Will that be a good idea every game? Probably not, but the lists I’m seeing only include one or two copies. These decks can easily cover the attack costs, and that means you can attempt to go for a stream of 2HKO’s (OHKO’s against Weak Types) while constantly messing with your opponent’s hand. but if you can wreck sufficiently wreck your opponent’s hand first through Night Watch, it might stick.Īs is often the case, we’re looking at Trevenant & Dusknoir-GX because it has already been performing well, specifically in Malamar (SM – Forbidden Light 51/131 SM – Black Star Promos SM117 Shiny Vault SV18/SV94) decks. ![]() I’m pretty sure your opponent can shake the KO-effect of Pale Moon-GX by simply retreating, Evolving, etc. If you have at least one extra Energy attached, Pale Moon-GX also discards all Energy from your opponent’s Active Pokémon. For, Trevenant & Dusknoir-GX can attack using “Pale Moon-GX”, which places an effect on the Defending Pokémon (your opponent’s Active at the moment of attacking), an effect which automatically KO’s it at the end of your opponent’s next turn. You should still be able to 2HKO anything, at least before Resistance, defensive buffs, etc. The damage is a tad low for this much Energy on a Pokémon-GX, but I think the hand disruption makes up for it. Your opponent reveals the selected cards to you before shuffling them into their deck. The former is “Night Watch”, priced at and doing 150 damage, plus you select two cards from your opponent’s hand. Trevenant & Dusknoir-GX has one regular attack and one GX-attack. The Resistance is appreciated, but I haven’t seen a lot of decks with Type attackers finishing well at recent events. The Weakness important because it is not Weakness. Having 270 HP makes it a tricky (but not impossible) OHKO. Being a Basic makes the whole thing easy to run and to put into play. The Typing is handy for striking Weakness against fellot TAG TEAM Mewtwo & Mew-GX, plus access to cards like Mysterious Treasure and Spell Tag. Being a TAG TEAM Pokémon comes with all the pros and cons of being a Pokémon-GX, but with added TAG TEAM support and giving up three Prizes when KO’d, instead of just one or two. This promo released back in October, when it would have been a lot more seasonal, but we’re just getting around to reviewing it now. We close the week with Trevenant & Dusknoir-GX (SM – Black Star Promos SM). ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |